DEVLOG-3: New Worlds, Rare Loot, and a Team Rhythm That Scales

DEVLOG-3: New Worlds, Rare Loot, and a Team Rhythm That Scales

Building a living game world means moving many parts in lockstep: artists delivering performant environments, engineers translating design into reliable systems, and designers assembling it all into playable moments. This month, our pipeline hit three milestones: (1) new asset packages for an undisclosed planet surface, community hubs, and mystical spaces; (2) a rare items & collectibles system now in active development; and (3) a tight team cadence of daily check-ins and bi-weekly sprints to keep every feature flowing from prototype to production with minimal friction [1][2].

Orion's Gate TeamSeptember 16, 2025Development